Anthony M Passaniti buzzi@anthonypass.com 818-395-7922.

Front Mission Evolved - worked on cutscenes as a Cinematographer/ Animator/ Motion Capture Clean Up Artist.

Saints Row 2 - worked on cinematic trailer as an Animator/ Motion Capture Clean Up Artist.

Harry Potter and the Deadly Hallows Pt 1 & 2- worked on movie as a Camera Tracker/ Match Mover.

The Avengers - worked on movie as a Camera Tracker/ Match Mover/ VFX and Depth Artist.

Captain America - working on movie as a Camera Tracker/ Match Mover/ Stereographer/ Compositer.

01. Home

Welcome:

Thanks for coming to my website. I'm currently working as a Camera Tracker/ Match Mover/ VFX for Stereo D. I also have experience working as Lead Cinematographer/ Animator for Hydogen Whiskey, an Animator for a Nike Internet spot for Belief Studios and a show on History Channel for Flight 33 Studios. My skills also expand to modeling, texturing, motion capture processing, rigging, compositing, editing, 2D design and special effects. This is why I consider myself an asset to any project I take part in.


About me:

The best way for me to describe myself is an accomplished CG Generalist. I have professional experience modeling, texturing, rigging, animating, motion capture processing, motion capture clean up, and special effects. My professional experience also extends to graphic design, compositing, and editing. With my wide variety of computer software skills and art training I am an asset to any project or company.

I have professional 3d experience working with Maya, 3d Max, Vicon IQ, and Motion Builder. This experience comes from working on the AAA titled WWE Raw vs Smackdown 2006-2009 as Lead Cinematographer/ Animator. Some other accomplishments are a Nike Internet spot, Saints Row 2 trailer, Wheelman and Criminals for Midway, and Hello Kitty for Nintendo DS.

As you can see I am an accomplished media artist who can do wonderful things for your company. I know that after reading my resume and seeing my videos you will see that I'm an accommodating artist who can pick up new programs and jobs efficiently.

02. Demo

Add your title here Demo

Demo: Breakdown

Date: 2011

-Saints Row 2 - Trailer-

Animator - Worked on all aspects of Motion Capture process
including setting up system, calibrating, processing, cleaning
up data, and even acting. I was also involved in facial, prop,
key frame, and final animations. - Maya, Motion Builder -

-Front Mission Evolved - All Platforms-

Cinematographer/ Animator - Set up multiple scenes from
start to finish. This included block animation, motion capture
clean up, cinematography from provided storyboards, and
final polished animation. - Maya -

-Nike Internet Spot - Shawne Merriman Spot-

Animator - Worked on key frame and prop animation for
Shawne Merriman Internet Spot. Also had a hand in
some rendering using mental ray. - Maya -

-Bella Sara 2009 - International Commercial-

Modeler - Worked on modeling, and texturing of environment. Also
laid out and animated the foliage with paint effects . - Maya -

-Bella Sara 2008 - International Commercial-

Modeler - Worked on modeling, and texturing of environment. Also
laid out and animated the foliage with paint effects . - Maya -


03. Videos


Harry Potter Deadly Hollows part 1 Harry Potter Deadly Hollows part 1

Harry Potter Deadly Hallows part 1

Soft: Syntheyes, PF Track, Maya. Comp: Sassoon Film Design

Camera tracked scenes for this movie using Syntheyes and PF Track. I then took these cameras into Maya and match moved these scenes for a z-depth pass for stereo conversion.


The Smurfs The Smurfs

The Smurfs

Soft: Syntheyes, PF Track, Maya. Comp: Sassoon Film Design

Camera tracked scenes for this movie using Syntheyes and PF Track. I then took these cameras into Maya and match moved these scenes for a z-depth pass for stereo conversion.


Front Mission Evolved Front Mission Evolved

Front Mission Evolved

Soft: Maya, Motion Builder, Comp: Square Enix

Set up scenes from beginning to end including key frame animation, motion capture clean up and processing, and cinematography.

Bella Sara 2009 Bella Sara 2009

Bella Sara 2009

Soft: Maya, Comp: Hydrogen Whiskey

Modeled, UV set up, and textured both inside and outside environments and also designed foliage with paint effects.


WWE 2010 WWE 2010

WWE Raw Vs Smackdown 2010

Soft: 3D Max, Comp: THQ

Lead cinematographer on cutscenes including some key frame animation, motion capture clean up, compiling, and debugging.


Bella Sara 2008 Bella Sara 2008

Bella Sara 2008

Soft: Maya, Comp: Hydrogen Whiskey

Modeled, UV set up, and textured both environments and also designed foliage with paint effects.


Ghostbusters Ghostbusters

Ghostbusters

Soft: Maya, Comp: Atari

Cleaned up motion capture, added key frame animation to props, and also took part in camera animation.


WWE 2009 WWE 2009

WWE Raw Vs Smackdown 2009

Soft: 3D Max, Comp: THQ

Lead cinematographer on cutscenes including some key frame animation, motion capture clean up, compiling, and debugging.


Saints Row 2 Saints Row 2

Saints Row 2

Soft: Maya, Motion Builder, Comp: THQ

  • Took part in whole motion capture process including setting up volume, calibrating, capturing, processing, retargeting, and acting in. Also blended motions, facial, hand, and prop animations in Motion Builder then Maya.

 


Wheelman Wheelman

Wheelman

Soft: Maya, Motion Builder, Comp: Midway

  • Cleaned, and processed motion capture data for looping animation and also added prop and camera animation for cutscenes.

 


Nike Internet Spot Nike Internet Spot

Nike Internet Spot

Soft: Maya, Comp: Belief Studios

    All animation was key framed and done using Maya. I also took part in setting up render layers and rendering.

 


WWE 2008 WWE 2008

WWE Raw Vs Smackdown 2008

Soft: 3D Max, Comp: THQ

Lead cinematographer on cutscenes including some key frame animation, motion capture clean up, compiling, and debugging.


WWE 2007 WWE 2007

WWE Raw Vs Smackdown 2007

Soft: 3D Max, Comp: THQ

Lead Animator on cutscenes including some key frame, camera, facial, motion capture clean up, compiling, and debugging.


WWE 2007 E3 WWE 2007 E3

WWE Raw Vs Smackdown 2007 E3

Soft: Maya, Comp: THQ

Modeled and animated props including TV explosion with Blastcode. Also textured and rigged background crowd with a hand in the rendering process in Mental Ray.


WWE 2006 WWE 2006

WWE Raw Vs Smackdown 2006

Soft: 3D Max, Comp: THQ

Animator on cutscenes including some key frame, camera, facial, motion capture clean up, compiling, and debugging.


04. Promos

Angelitto's I Angelitto's I

Angelitto's I

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Angelitto's Hair Company that I designed, directed, shot, edited, and composited.


Angelitto's II Angelitto's II

Angelitto's II

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Angelitto's Hair Company that I designed, directed, shot, edited, and composited.


Angelitto's III Angelitto's III

Angelitto's III

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Angelitto's Hair Company that I designed, directed, shot, edited, and composited.


50th Anniversary 50th Anniversary

50th Anniversary

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for aunt and uncle's 50th anniversary that I designed, directed, shot, edited, and composited.


Doug & Tibit Doug & Tibit

Doug And Tibit

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Doug and Tibit of Farouk Systems that I designed, directed, shot, edited, and composited.


Marco & Tommy Marco & Tommy

Marco And Tommy

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Marco and Tommy of Farouk Systems that I designed, directed, shot, edited, and composited.


05. Animations

  • Add your title here

    Back Flip

  • Add your title here

    Wall Flip

  • Add your title here

    Run Cycle

  • Add your title here

    Walk Cycle

  • Coming Soon

    Coming Soon

  • Coming Soon

    Coming Soon


06. Models

  • Ferris Wheel

    Ferris Wheel

  • Double Ferris Wheel

    Double Ferris Wheel

  • Tower

    Tower

  • WWE Belt

    WWE Belt

  • Bus

    Bus

  • Cobra Plane

    Cobra Plane


07. Graphics

  • Add your title here Absract Self-Portrait

    Abstract Self-Portrait

    Custom portrait I designed myself using Photoshop and Illustrator.

  • Add your title here Angel

    Angel

    Custom banner I designed for myself using Photoshop and Illustrator.

  • Add your title here City Absract

    City Abstract

    Custom banner I designed for Graphixs Junkies print shop using Photoshop and Illustrator.

  • Add your title here City Loop

    City Loop

    Custom banner I designed for Graphixs Junkies print shop using Photoshop and Illustrator.


08. Resume

Summary of qualifications:

  • 1. Extensive knowledge in 3D, editing, and graphic design programs
  • 2. Outstanding interpersonal skills; professional approach with clients
  • 3. Highly motivated with the ability to motivate others
  • 4. Effectively able to multitask
  • 5. Excellent money management skills

Education:

Art Institute of Pittsburgh
Bachelor of Science Degree in Computer Animation                       2001-2004
Significant Courses:  2D Animation, 3D Modeling, 3D Texturing, 3D Animation, Maya I, II, and III, Compositing, Editing, Perspective, Life Drawing, Design 101, and Games.


Computer skills:

Operating Systems: Windows 95/98, 2000, ME, and XP

Software:

Graphic Design: Photoshop, and Illustrator

Animation: 3D Max, Maya, Motion Builder, and Toonz

Animation Plug-ins: Blastcode, and YMT exporting

Motion Capture: Vicon

Compositing: Premier, After Effects, and Combustion

Web: Dreamweaver, and Flash

Camera Tracking: 3D Equalizer, SynthEyes, and PF Tracker


Experience:

Sony SCEA – San Diego, CA 06/12 – Present
Unreleased AAA Title - Playstation

  • 1.Working as a Lead Motion Editor.
  • 2. Using Motion Builder and Maya to create in game cutscenes.
  • 3.Also doing some key frame animation.

Stereo D Deluxe LLC – Burbank, CA 05/11 – 06/12
The Avengers/ Captain America/ Titanic/ Unreleased Features- 2D to 3D Conversion/ Camera Tracking/ VFX

  • 1.Working as a VFX Artist/ Depth Artist.
  • 2. Nukes and After Effects VFX Stereo Compositing.
  • 3.Also doing camera tracking and match moving.

Sassoon Film Design – Santa Monica, CA 09/10 – 05/11
Harry Potter and Deathly Hallows - 2D to 3D Conversion

  • 1.Working as a Maya Generalist.
  • 2.Tracking shots in SynthEyes and PF Tracker.
  • 3.Also set up depth shaders.

Kolab Productions – Los Angeles, CA 06/10 – Present
Contract Company - Freelance

  • 1.Working as Lead Generalist.
  • 2.Animation, modeling, rigging, and texturing.
  • 3.Also working on some compositing and editing.

Logic Junction - Beachwood, OH 01/10 – 06/10
Cleveland Clinic – Way finder

  • 1.Worked as Lead Animator.
  • 2. Some rigging and weight painting.
  • 3. Also worked on setting up and capturing motion capture data.

Hydrogen Whiskey Studios- Santa Monica, CA 10/09 – 11/09
Ironman 2 – All platforms Sega

  • 1. Worked as key frame Animator.
  • 2. Also blending motion capture with key frame animation.

Hydrogen Whiskey Studios- Santa Monica, CA 06/09 – 10/09
Front Mission Evolved – All platforms Square Enix

  • 1. Worked as Animator.
  • 2. Cut and debugged final shots.
  • 3. Also worked on motion capture clean up, and prop animation.

Hydrogen Whiskey Studios- Santa Monica, CA 07/09 – 09/09
Bella Sara - Commercial

  • 1. Environmental modeling and texturing.
  • 2. Paint effects for grass and ground cover.

Hydrogen Whiskey Studios- Santa Monica, CA 01/09 – 06/09
WWE Raw Vs Smackdown 2010 – All platforms

  • 1. Worked as Lead Cinematographer/ Animator.
  • 2. Exported and debugged final problems.
  • 3. Also worked on motion capture clean up, prop animation, compiling, and debugging.

Hydrogen Whiskey Studios- Santa Monica, CA 03/09 – 04/09
Ironman 2 – All platforms Sega

  • 1. Worked as key frame Animator.
  • 2. Also blended motion capture with key frame animation.

Flight 33 Productions – Sherman Oaks, CA 11/08 – 01/09
Final Apocalypse – History Channel

  • 1. Key frame animation.
  • 2. Finalizing and rendering scenes

Hydrogen Whiskey Studios- Santa Monica, CA 09/08 – 10/08
Bella Sara - Commercial

  • 1. Environmental modeling and texturing.
  • 2. Paint effects for grass and ground cover.

Hydrogen Whiskey Studios- Santa Monica, CA 08/08 - 09/08
NFL on Fox - Opening cinematic

  • 1. High resolution modeling.
  • 2. Mechanical rigging and animating.

Hydrogen Whiskey Studios- Santa Monica, CA 06/08 – 09/08
Ghostbusters - All platforms

  • 1. Working as an Animator.
  • 2. Taking part in motion capture clean up.
  • 3. Also help with camera animation.

Hydrogen Whiskey Studios- Santa Monica, CA 10/07 – 06/08
WWE Raw Vs Smackdown 2009 – All platforms

  • 1. Worked as Lead Cinematographer/ Animator.
  • 2. Exported and debugged final problems.
  • 3. Also worked on motion capture clean up, prop animation, compiling, and debugging.

Hydrogen Whiskey Studios- Santa Monica, CA 01/08 – 03/08
Saints Row 2 – Trailer THQ

  • 1. Set up, calibrated, captured, processed, retargeted, and acted in motion capture.
  • 2. Blended motions, facial, hand, and prop animations in Motion Builder then Maya.
  • 3. Helped with final render with Mental Ray.

Hydrogen Whiskey Studios- Santa Monica, CA 09/07 – 01/08
Midway – Criminals and Wheelman

  • 1. Motion Capture clean up.
  • 2. Prop animation and looping.
  • 3. Worked as Lead Cinematographer/ Animator.

Belief Studios- Santa Monica, CA 08/16/07 – 08/31/07
Nike Internet spot – Animator

  • 1. All animation done in Maya by key frame.
  • 2. Took part in rendering process.

Hydrogen Whiskey Studios- Santa Monica, CA 11/06 – 08/07
. WWE Raw Vs Smackdown 2008 – All platforms

  • 1. Worked as Lead Cinematographer/ Animator.
  • 2. Exported and debugged final problems.
  • 3. Also worked on motion capture clean up, prop animation, compiling, and debugging

Hello Kitty – Nintendo DS

  • 1. Low poly modeling.
  • 2. Low resolution texturing.

Hydrogen Whiskey Studios- Santa Monica, CA 01/06 – 08/06
WWE Raw Vs Smackdown 2007 – All platforms except PS3

  • 1. Worked as Lead Animator.
  • 2. Exported and debugged final problems.

Hydrogen Whiskey Studios- Santa Monica, CA 11/05 – 01/06
WWE Raw Vs Smackdown 2007 Cinematic E3

  • 1. Prop modeled and textured.
  • 2. Textured, rigged, and animated crowd.
  • 3. Some rendering with Mental Ray.

Hydrogen Whiskey Studios- Santa Monica, CA 01/05 – 09/05
WWE Raw Vs Smackdown 2006 – PSP, PS2, and Xbox

  • 1. Motion capture clean up and prop animation.
  • 2. Exported and debugged final problems.
  • 3. Some lip sync and expression animation.

 


09. Contact

Contact details:

call me: +818 395 7922
visit me: 5455 Sylmar Ave
email me: buzzi@anthonypass.com